Polyarc, the Seattle-based VR gaming developer behind the award-winning Moss sequence, introduced that it’s needed to “considerably cut back the scale of the corporate.”
The announcement, through LinkedIn on Monday, notes that the layoffs come after “an unsuccessful team-wide effort to safe funding following the cancellation of a significant venture.”
The corporate, which had round 52 workers based on LinkedIn, didn’t specify what number of have been affected, however mentioned it plans to share a spreadsheet with details about those that have been impacted to assist them make connections in new job searches.
Polyarc was based in 2016 by Tam Armstrong, Danny Bulla, and Chris Alderson, all three of whom had previously labored on Future at Bungie. The studio’s debut venture, the fantasy journey Moss, got here out in 2018 to important and business success, which led to each a 2021 sequel and a multiplayer spinoff in 2023.
The Moss sequence, which started as exclusives for the PlayStation VR platform earlier than going multiplatform, is on the quick listing of candidates for VR gaming’s “killer app.” In Moss, gamers take the position of a Reader, an unseen particular person who discovers a magical e-book in a forgotten library. That e-book lets you watch and have an effect on occasions within the fantasy world of Moss, the place a younger mouse named Quill is on a quest to avoid wasting her kingdom.
The issue for the VR market, nevertheless, is that a lot of it’s pushed by Meta, and Meta has been steadily stepping again from its VR endeavors for the higher a part of the final couple of years. In January, one other wave of VR layoffs at Meta closed a number of studios and dramatically lowered the headcount at Bellevue, Wash.-based Camouflaj.
There are nonetheless main gamers in VR gaming, reminiscent of Valve and its upcoming Steam Body. It’d be a mistake to say the sector is lifeless or dying, however Meta drove a lot of the dialog round VR that its sluggish abandonment has destabilized the format.
As well as, the final three years have been a tricky time to work within the online game business, as quite a few corporations have been pressured to slim or shut down. Different lately affected studios within the Pacific Northwest embody Phoenix Labs, Monolith Productions, and Rec Room.


